Particles to fire up instantly? lasers!

I have some decent looking lasers for a map. The only thing is when a player goes into the level the user has to wait 10 seconds before the lasers are full strength/stretched across the screen. Is there any way to make this instant?

I was thinking of playing with min/max energy, but I’m not sure exactly what to do. Thanks!

Use particleEmitter.Simulate()

Here’s an example:
//time into simulation to start at
var simtime = 5;

//on startup
function Start(){
//start the simulation 'simtime' seconds in.
   particleEmitter.Simulate(simtime);
}

simtime is in seconds, and will be exposed in the editor. hope this helps.

Use ParticleEmitter.Simulate. Also see here.