Particles visible through everything! :(


I have a problem with some Particles in my 3D project. I Emit particles via script and they are visible through every object in the scene (walls, …).

I don’t know if particles are supposed to do that or not and I did not find anything to stop that. I’ve tried messing with the rendering module / the shader but nothing worked.
Do somebody have an idea please?

The current shader is “Particle/Alpha Blended”.


Make sure that placement and scaling of objects are correct. Also check your particle system emitting direction.