Hello Ya’ll!
I’m not sure if this is the best place to post this, so let me know if there’s a better spot.
I’m working on a tile-based matching puzzle game. Each tile is a 2 poly plane. When I clear the tile, I want to create a little “explosion” effect. I was thinking of doing this as a ParticleSystem, but I thought creating many ParticleSystem’s at once (like 10) would be very laggy for mobile. Is there any way to use 1 ParticleSystem to to spawn particles in 10 different places?
My alternative plan is to use 2 poly planes as transparent billboards for the explosion effect. I figure this would work pretty well, but I’m not sure if having many layers of transparent polys would take more of a hit than ParticleSystem’s on mobile.
Any ideas?
Thanks! ![]()
