Particles

I was wondering how to emit objects as particles. I was able to get a mesh to emit particles but I’m looking to have a emitter emit objects that can have physics on them that will only live for a very short time. Like if I dropped a bunch of change out of my pocket I would want the coins to be emitted then fall to the ground bounce a little bit then fade away. Is this possible? I’m certain it must be but the particle section in the manual did not cover physical particle systems and if it did then I missed it and or did not understand it.

There isn’t a built-in way to do that; you’d need to make your own system.

–Eric

Boo! Would this be a difficult process that would have to be embedded deep into the engine or a simple script that could be written to achieve this effect?

You can write scripts for pretty much anything. You could probably save some work by leveraging the existing particle system, where you could have it emit particles but not render them, and then use those particle positions to position the game objects. If you just want the objects to be controlled by physics, though, you don’t need that–just instantiate a bunch of objects and add forces to them.

–Eric

Thanks for the notes.