When I set Start Delay
=1, Start Lifttime
=0.5, then use particleSystem.Simulate(m_RunningTime, true);
to simulate particles. But it can’t simulate anything.
I guess, delay blocked simulation.
How to solve the problem ?
When I set Start Delay
=1, Start Lifttime
=0.5, then use particleSystem.Simulate(m_RunningTime, true);
to simulate particles. But it can’t simulate anything.
I guess, delay blocked simulation.
How to solve the problem ?
from my experiment, it seems:
actual time = start delay * 2 + time
Most likely, it’s simply at the end of the animation. Either enable Looping while testing, or use the control panel in the Editor window to stop/start the particle animation.