So ParticleSystem.Emit is deprecated.
What is the correct way to force your particle system into spawning single particle in some position ?
I am looking at Unity 2019.2 documentation and I don’t see any deprecation:
Is it really deprecated?
You are partially right :).
Looks like some of overloads are obsolete, but not all of them.
I was curious since in Visual Studio it writes “deprecated” in a text box when writing function name. Unity3d 2019.2.11
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