.Emit(10) clumps all 10 particles at the same place, didn’t override the parameters so this is a bug. (756666)
Any workaround?
workaround:
blood.transform.position = position;
blood.Emit (count);
3 years later response (for my next search…)
blood.Emit(new ParticleSystem.EmitParams()
{
position = position,
applyShapeToPosition = true
}, count);
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