ParticleSystem.Emit ignores shape?

.Emit(10) clumps all 10 particles at the same place, didn’t override the parameters so this is a bug. (756666)
Any workaround?

workaround:

blood.transform.position = position;
blood.Emit (count);

3 years later response (for my next search…)

 blood.Emit(new ParticleSystem.EmitParams()
            {
                position = position,
                applyShapeToPosition = true
               
            }, count);
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