ParticleSystem how jobified is it?

I have 4 or 5 shurikens in the scene and I can’t get it to show up on job lines in the profiler so I was wondering if it’s using jobs at all or even threaded…

there is 1 update job per system and 1 per system for geometry creation too.

Create a system with 100K particles, or use the search facility in the profiler view, or both, assuming it’s playing + onscreen.

found it, great!
any optimization i can switch on?
NB:search doesn’t work in timeline