ParticleSystem: How to use texturesheet with SetParticles?

I’m using SetParticles in the new ParticleSystem to manually control particle behaviour. When I turn on the Texture Sheet Animation component in the ParticleSystem in the inspector and Play, I get this error:

psTemp.sheetIndex _>= 0.0f && psTemp.sheetIndex *<= 1.0f*_

I’d like to manually animate the texture tile for each particle, like I used to with the old particle system.
How to do this? Is it possible at all?
Carl Emil

when assigning the liftime to the particle you also need to set the startLifetime as well.

    for(int i = 0; i < myParticles.Length;i++){
      myParticles*.lifetime = 100;*

myParticles*.startLifetime = 200;*

}

i have same thinks and i have try
add
myParticles*.lifetime = 100;*
myParticles*.startLifetime = 200;*