Hi,
So i’m making a C# script and i want to use the ParticleSystem.time to read a curve.
I get my PS with a GetComponent and when i Debug.Log(ParticleSystem.time) it’s always 0 no matter if i’m in play or editor, if the particle system is running or not.
I don’t know if it is intended and if there is a way to get this, so i anyone have a clue it would be very helping.
Have a good day.