Hello,
I’m running into a problem with the trigger module. The enter/exit callbacks work as intended if the particle leave the collider. But if they “die” inside, the next time they are recycled they won’t fire the “enter” callback.
To reproduce :
-Add particle system
-Add trigger sphere of radius 1000
-Setup the trigger module to callback on enter and exit
-Add the TriggerModule script (Unity - Scripting API: MonoBehaviour.OnParticleTrigger())
The first particles will turn red, (enter callback gets fired)
But when they die and respawn, they remain white (enter event not fired)
Is there a way to fix this?
Thank you!
