I’m setting up a static particle system. I use a prefab ParticleSystem in Resources that I load up, then instantiate via code, and then create particles at runtime.
Works great in the editor, when I do a build in windows and run it, the particles are not visible, but they will sometimes pop on for a frame or two if I move around, then off again.
I’ve confirmed the shader is present in the build. I can see from debug logging that the particles systems are getting created, the material is created, and the material has the shader on it.
Anyone seen this and have any ideas?
I’ve tried a couple different shaders, with the same result, as well.