I have a character that I control with 'wasd' and a mouselook script. In the scene there are other non controlable characters. When I walk to these characters and look around some parts of the body disappear but came back when I look on another point with my character. That is not what thought it would look like.
I tried this under Unity 3.0 and 3.3. The field of view of the camera is great enough and i think that it has nothing to do with occlusion culling because I have no pro version of Unity3D.
Hope you can help me, it would be great! Kind regards, HP.