parts of mesh are invisible

hi,
i got a problem with (from maya) imported meshes:

when i export an obj-version of an mesh from maya
and
import it into unity as an asset, parts of mesh are invisible…
(in maya all parts are visible and ok).

what i´m doing wrong?

thanks for an answer

greetz
loopon

There are probably flipped normals .

Check this out :

http://download.autodesk.com/global/docs/maya2014/en_us/index.html?url=files/Editing_polygons_Reverse_polygon_normals.htm,topicNumber=d30e163811

1 Like

hi sahkan,

thanks a lot!

your link showed me exactly my mistake :slight_smile:

i wish you an happy 2014!

greetz
loopon