Parts of mesh not showing

I made a simple satellite in Blender, imported it and saw that parts of my mesh were not showing from most angles. I used a solar panel material that i made in Unity to make sure that materials weren’t the problem.

From the back it looked fine.

Looking at the mesh from the side, both sides of the panel are visible. (i used a black material, also made in Unity for the back of the panel for clarity)
9844539--1416651--Screenshot 2024-05-20 103802.png
I am a beginner and have not experienced anything like this before. Does anyone know anything about this?

Just seems like your normals are flipped.

Most 3D software uses backface culling, which means that triangles that aren’t facing the camera are not rendered. The orientation of a triangle is determined using their normal vector, make sure they are correct before exporting from Blender. See: Backface Culling Guide in Blender

Flipping the normals worked. Thanks a lot!