Parts of mesh not showing

I made a simple satellite in Blender, imported it and saw that parts of my mesh were not showing from most angles. I used a solar panel material that i made in Unity to make sure that materials weren’t the problem.

From the back it looked fine.

Looking at the mesh from the side, both sides of the panel are visible. (i used a black material, also made in Unity, for the back of the panel for clarity)

I am a beginner and have not experienced anything like this before. Does anyone know anything about this?

Hi! It looks like something went wrong with your normals. Oftentimes, to save rendering power, faces with normals facing away from the camera are not rendered. You can try and check the import settings of your mesh and see if setting “Calculate” for the Normals work. Otherwise, this is something you’d fix in blender.

See also Blender model has faces that are not visible

Thanks for your response! I flipped the normals of the misbehaving faces (in blender) and that worked.

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