Pass extra params when calling Network.Connect()

Hi,
I am trying to pass an extra param when I call Network.Connect(). The param will be specific for the client calling the method and will be used for some check on the server side when the client connects successfully (i.e. in the OnPlayerConnected() callback).

Is there anyway to do this?

You cant pass extra parameters in Network.Connect() as it is predefined function which take only 2 definite parameters (IP and Port) and one optional (Password)

What you can do is to send new request to server with your parameters once client connected

EDIT:
OP updated the question, what make looks my answer completely off topic.

OP → How about google? and general search?

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