How can I securely pass initialization arguments to the web player from HTML page?
Flash has FlashVars, silverlight has initParams, what about Unity?
I don't want to use src="my.unity3d?someParamName=someParamValue" approach, because I need to pass a security-sensitive access token, and I don't want the data to be easily traceable by any HTTP proxy residing between the client and the server who hosts my.unity3d.
Thanks in advance!
var unity = unityObject.getObjectById("UnityContent");
unity.SendMessage("MyObject", "MyFunction", "Hello from a web page!");
This page can help you:
Or to be more segurely, you can use the WWW class to get informations in a page that you can make in PHP for example.