pass transform value to another script

This is related to my previous question which I solved another way, but now I started on a new script and trying out a suggestion in my previous question, so now I'm stuck again...

my error

'NullReferenceException: Object reference not set to an instance of an object spawnPickup+SpawnAnother$1+$.MoveNext () (at Assets\scripts\spawnPickup.js:13)'

PickUpManager - empty game object spawnPickup.js

var myPickup : GameObject;

function SpawnAnother(currentTransform: Transform){

    yield WaitForSeconds (1);
    Instantiate(myPickup, currentTransform.position, currentTransform.rotation);

}

pickup > cube

pickup is an empty game object with a rotate JS on it, and cube is the child, which has a collider , is trigger set

var collectSFX : AudioClip;
static var originTransform : Transform;

function OnTriggerEnter (otherCollider : Collider) {

    if(otherCollider.gameObject.tag == "player"){

        audio.PlayClipAtPoint(collectSFX, gameObject.transform.position);
        var score = gameObject.Find("scoreDisplayer").GetComponent(displayScore).AddScore();    
        var puManager = gameObject.Find("PickUpManager").GetComponent(spawnPickup); 
        puManager.SpawnAnother(originTransform);
        Destroy(gameObject);

    }   
}

/*
static function StoreOrigin(otherTransform : Transform){

    originTransform = otherTransform;
    Debug.Log(originTransform.transform.position.z);
}
*/

function start(){

originTransform = gameObject.transform;
Debug.Log(originTransform.transform.position.z);

}

So basically I'm trying to store off the original location of the pickup. When it's destroyed I want to instantiate another one at it's orginal location.

I can then go into the level and drop these all over the place.

Looks like the problem is that your 'originTransform' variable is storing a reference rather than a copy of the object's transform.

Try creating a copy of the original transform, I don't do javascript but I looked online and I think it should be something like:

originTransform = gameObject.transform.clone();