Passing a prefab between scenes?

Hey there,

In one scene I have a little character editor running, once the user is done there I want to be able to store the character they have created and load it into the next scene (where they play a little game). How do I go about doing this?

Thanks

Object.DontDestroyOnLoad

http://unity3d.com/support/documentation/ScriptReference/Object.DontDestroyOnLoad.html