Passing an string array from c# to c++ by reference

Hey all

i want to pass an already created string array to method in c++ plugin by reference so that i can modify it in c++ method and acces it back in my csharp script …

any idea or link to do so ?

I don’t think you can since C# inside Unity runs in safe mode.

But you could certainly pass the strings by copy and let your C++ plugin return a (new) modified array of strings.