I am currently trying to pass data over a script into another editor component.
For an example:
I have ScriptA sending player name to Script
I then save the scene and build the application. (via scripts also)
Although the information passed to ScriptB does not save unless I type the information into the editor manually.
I keep seeing the word ‘serialize’ and I am not sure if that is applicable here.
I hope this is enough information to aid me.