Passing in a array of Textures from web browser to unity web player

Hi all,
currently I need to pass a bunch of textures from the web browser to the unity web player and the current approach I am using is the WWW object to load each texture at a time after getting a URL or string from the browser to tell me where to load that texture. I am wondering if it is possible to eliminate that call to load the textures and have the browser to pass in a array of textures or a texture pack instead?

Thanks a lot.
dacosi

If you are using Unity Pro, you can create asset bundles that can contain a variety of assets to be downloaded as a single data stream. Another approach with textures is to create one giant texture to contain all the separate images and use the Texture2D class to chop up the composite image at runtime.