Passing through moving objects

Help me please!
My object (sphere) is perfectly collision with wall, using:

Physics.Linecast (start, end, hitInfo, layerMask)

But if the sphere collide with moving objects then it passes through them and will stop on backs of objects! :frowning:
What can I do in this situation?
Thanx.

All is well!
I have simply set the “start” on AFTER params instead BEFORE… :slight_smile: