Passing vars scene to scene?

I have a menu system in one scene and in another I have my level, How can I pass vars from my menu scene to my levels scene?

static variables remain the same during a level load.

static var lives = 3;

cheers, what is the code to load another scene and destroy the current one?

Application.LoadLevel(…) :wink:

The level to be loaded must be part of the build settings. You’ll get a nice little error to pop up and tell you that.