I have a menu system in one scene and in another I have my level, How can I pass vars from my menu scene to my levels scene?
static variables remain the same during a level load.
static var lives = 3;
cheers, what is the code to load another scene and destroy the current one?
Application.LoadLevel(…)
The level to be loaded must be part of the build settings. You’ll get a nice little error to pop up and tell you that.