Looking back through this post http://forum.unity3d.com/viewtopic.php?t=4981&highlight=param+html and this documentation page, http://unity3d.com/support/documentation/Manual/Unity%20Web%20Player%20and%20browser%20communication.html … is there an easier way?
Specifically, is there anything like param that has come up with 2.0?
I have a chunk of data I need to pass into the web player (binary data represented as a hex string, maybe 500-1000 bytes). The web player needs these data immediately on load. Will SendMessage queue the event until the web player starts executing? (I.e., the first level loads and runs.) It looks like it would do the job, but I’m concerned about the message arriving in time (and not being dropped) across all possible browser configurations.