Passive stereoscopy querries

Hi there
AS I mentioned earlier, i am more intrsted in stereo3D gaming then normal gaming, so i am here in need how to create passive stereo 3D games in unity.
For this i searched on forum and found script for anaglyph 3d games, which is good one.I want to use it for passive stereoscopy.
Now the question is for pasive stereoscopy i have to double the width of screen resolution selected by user when loading game, and then use left camera(left eye) render texture to be place in left half of the screen and right camera(right eye) render texture in right half and then using horizontal span in dual projector system i can play it in passive 3D.

for example if user selects 1024X768 resolution, the game will load with 2048X768 resolution, of which left half(0 to 1024) will be left camera render texture and right half(1024 to 2048)for right camera render texture.

lengthy question :lol: :lol: :lol: but need to explain my point/my :idea: :idea:

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hope for good of all
rahu

How can i double the width of my game resolution selected by user.
for example user selects 1024X768 then i want to change it to 2048X768.

thanks
rahu

The Screen class has a SetResolution method, but it will snap to the nearest setting available on the target monitor.

could you possible post the script you found please?

Chris