Passthrough camera post processing (Quest 2)

Hello guys,

How do I use post-processing for the Passthrough camera for Quest 2? Standard post processing from Package Manager doesn’t work. I added its component to CenterEyeAnchor, but got only white screen and artifacts in the headset left eye.

I want to add desaturation and blur to graphics to match it to the B&W environment of Quest 2 passthrough camera.

Is it even possible? If so, how can it be done?

Thanks.

The passthrough camera data is not available to applications, including Unity apps. It is handled purely by the runtime (OS level) compositor.

Because of this, none of the data is available to run post processing or any other Unity shader on it. You’re limited to the parameters supported on the passthrough layer via the Oculus integration asset. There are more details here: Customize Passthrough | Oculus Developers

Hi!! I was wondering if with the PICO Neo 3 Pro Eye there’s the same problem