past 1 intensity, range ambient light doesn't affect GI



it should look much bluer
and as I increase the intensity of B no change to the image
see:

Is your platform of choice Android? If so, there’s a bug where lightmap compression is clamping HDR values. See: [ANDROID] COMPRESSED HDR LIGHTMAPS ARE NOT ENCODED

See if disabling lightmap compression (in lightmapping settings) resolves the issue. If it does, then you’ll have to not compress, use a different compression, or wait for the fix.

1 Like

PC, just tried your suggestion, no change. Thanks though, compression killing extra bit for HDR lightmap would make sense.

HDR color values were not taken into account when baking environment lighting. This is a known issue that has now been fixed: Unity Issue Tracker - HDR values are not taken into account when using baked gradient environment

1 Like

fixed in which version?

“Fixed in 2019.3, 2020.1” (taken directly from the page that @kristijonas_unity linked to).

If you are on 2019.3+ and still experiencing issues you can also try changing Lightmap Encoding in Player Settings.

1 Like

ok, so 2019.lts doesn’t have that fix, that’s why.
I’ll try 2020.1 … oh my, this is nice when gradient works!


what’s the value limit in R,G and B? a while back it was 99 or something