Paste Unity - Like Pastebin, but for Unity!

Hi,

I’ve seen that quite a few people here on the forums are using services such as Dropbox to upload their Unity Web Player files to share with others for feedback, before uploading them to other sites such as Kongregate to publish them.

I had signed up to Dropbox for the same reason. However, I grew tired of having to set up everything in the Public folder, amongst other issues, so I decided to produce a website that covered the hosting of Unity3D Web Player files in a way that was quick and didn’t require a lot of fiddling.

You can find the site here: http://www.pasteunity.com

You can also find an example of a game http://www.pasteunity.com/WebPlayer.aspx?GameID=5:

PasteUnity holds the same philosophy as sites such as Pastebin. In fact, Pastebin was a strong influence during the development of the site. Paste Unity aims to make it as simple as possible to upload your ‘.unity3d’ files (so I’ve kept the layout as easy to follow as I could) and share them with others (using a relatively simply link). This means that you can post your games here on the Unity3D forum or elsewhere to share them with the community or friends, and gain valuable feedback during the development process.

In order to make the process as fast as possible, you do not need an account with Paste Unity in order to upload games (although, if you wish to have your name associated with the game and gain some of the future storage/tracking functionality then you can sign up for free).

I’ve decided to release the site at its earliest functioning stage (you can currently upload and share games), but I am developing some of the more advanced features and they will be integrated into the site as time passes.

As the site is very much in development, I would really appreciate constructive feedback using the Feedback page, or in this thread. If there are any feature requests, then I will be happy to implement them as best I can.

As mentioned earlier, there is no charge for uploading to the site, and I’ve tried to make the process as painless as possible, so upload to your heart’s content. I do recommend an account, because this will give you access to some features such as Game tracking that will be available at a later date, but it’s not necessary.

Just as a reminder, here’s where you can find the site: http://www.pasteunity.com

Thanks,
Rich

Wow, now this is a very nice and quick uploader. Love it. Finally an alternative to the Creative Codings uploader(which got hacked unfortunately).
So I created an account and uploaded a test file, though somehow I can’t find a way to brows a list my uploaded projects…? Is this a bug or am I not supposed to, or am I just stupid?

Anyway, all good luck with you project.

Hi,

I’m glad you like it and you are not stupid. I am currently creating a basic way to view your uploaded files. It should be ready within 10 minutes. I’m then going to add the ability to edit your games, which will be about another 1-2 hours after that.

Thanks,
Rich

What’s the max filesize?

I haven’t set a maximum filesize at the moment. I don’t really want to limit people in how much they upload, because that would be defeating the point of what I am trying to achieve. If my server costs become very, very high then I may have to limit filesizes at a later date. I’m not sure how much the limited advertising will cover, as I don’t want to put much advertising on at all.

Okay, the currently working, but rather basic, My Games manager is up in your Profile area (click on your username in the menu on the left hand side).

It currently allows you to view your currently uploaded games, play them, and remove them from the site.

I’m currently working on improving it, but would appreciate feedback on it!

I’ve cleaned up the My Games manager a LOT, and I’ve also bought the Telerik RadControls package to make everything a little easier for you end-users. You can now edit your games as well.

Hi Rich,

Very nice… congrats… and very useful.

I’ll use the feedback page once I have had a good look over it and uploaded something.

Best Regards,
Matt.

I’ve implemented a new login/registration system, that allows you to sign up for an account with facebook. This should make it easier for you to get started!

Bookmarked it

As some of you may have seen, I have given the site a bit of a graphical overhaul to make it more approachable to newcomers. Hope you like it!

Nice initiative, perhaps you should consider setting a file size limit though, before someone with a huge file sets server costs very, very high. I think that a file size limit of, say, 5mb is far than limiting. Anyways I wish you best luck with your site and I hope you will manage to monetize it quickly.

Hi,

I’ve implemented full game searching, that uses the search control in the top-right of the site. This should hopefully mean that users can search for your uploads again if they forget the link you gave them.

I’m not sure exactly how much more I want to go into full hosting capabilities, as that defeats the point of the “Pastebin” philosophy. I’m going to work on enhancing the current capabilities of the site to make it easier.

I’m also implemented a Silverlight uploader, where you drag/drop your game from your desktop onto the site and it automatically uploads everything and produces a link for you. You can then choose to edit the game details at a later date!

Is there a way for me to upload my game without it being searchable? (I want to upload it and share it with whoever gets the link, but noone else).

Of course, when the person uploads a game with the “ Don’t show in search” flag enabled, it cannot show up in “Recent Games” either…
Not that I’d use this, if I post a game online, I want the most attention to it possible, but just thought I’d complement Skjalg’s comment.

Hi,

Yes you are right. I’ve changed the Upload module to reflect this. The game can now be set to “Public” or Private, and there is a link next to the checkbox that explains this setting.

Something that is easy for me to do (due to the framework I am using) is allowing you to have your own “Spaces” on my site that link in with the games you have uploaded via Paste Unity’s interface. These sites could have their own domain names and would not really be affiliated with the main site, if you didn’t want them to be. They could include, forums, blogs, wiki’s and of course the game features included on the main site.

Would this be something any of you are interested in?

I’m sorry for triple posting, but I’m trying to keep you all updated of the progress on the site.

I have added a Feedback feature for games (all can see the feedback, but only logged in users can post feedback). This should hopefully give you, as developers, a good form of feedback that is specifically linked to the page that you posted the game. If Unity forums allow me to use RSS feeds of individual threads, then I will also allow forum feedback to be posted automatically to the site, so that you can have all feedback in one location.

I decided not to allow for ratings of the game, as I don’t see this site as a portal for hosting published games, but instead one that should aid the development process for developers.

I am starting a blog on the site, so that you can see what i"m up to. Just as a taster, I will next be working on the ability to password your game links in order to only allow certain people to play your game. This should be useful for closed beta-testing etc.

Hope you like the updates!

Thanks,
Rich

Hi,

There were some issues with resource files. These are now fixed. Sorry, the uploader of “saba”, it’s working now!

Another update… if you have an account, you can now add a password to your games. This is automatically generated and you can send it to your testers, specific people etc, in order to provide an even more private way to test/showcase your games. You can access the password settings via the individual game Edit pages.

I have updated the Example Game to reflect the new feature… The password is: acaaa4fc042b41369b479a2b6c7e3159