Patch for a standalone MMO application

Hi,

I would like to make an MMO for a windows standalone.

Only thing I worry is the patch system.

As Unity3D builds the game with resources, it makes

exe file and some combined resource files such as

sharedassets0.assets.

If I need to patch some files which are already

combined into asset files for the standalone game,

how could I patch the files?

Well that is a good question.

you would work with asset bundles.
Thats required for an MMO likely anyway.

the alternative if you don’t need such large zones but more something roombased, would be bitpatchers

what is asset bundles?

Is this an asset server?

Asset Server is an SVN system, or rather, a way to share resources between developers of the same project. It has nothing to do with a released game.

An asset bundle is basically a bundle of assets (scripts, models, art, etc), that your client program can open and use without being recompiled.

from his list, remove scripts.
You can’t add scripts through asset bundles, only references to scripts already existing in the app.

Your best bet likely is a bitpatcher, that common in the industry

I would like to bump this thread and get a little more information flowing.

A thorough Google search for “Bitpatcher” yielded no results - my normal methods have failed me, so I have to ask if you could elaborate on this a little bit.

there is not much to elaborate on.

there are a handfull of middleware solutions that provide a solid and performant solution. the most well known one is likely the one that has been used by Blizzard since starcraft (so for a looong time).

But there are a few others and there is also xdelta3 about which you heard on the other thread.

all depends on your needs and the budget you have for the technology

For asset bundles to handle the art aspect, check out the 2 asset bundle example projects provided by unity (the asset bundle one and the character customization)

Thanks, Dreamora.