Path based node system's camera in 2d

How can I make path based node camera in 2d. I making a 2d game and T want to implement the camera in node system. Any tutorials or ideas on this? Sometimes the camera is going below the terrain(mario kind of game) which is randomly generated. So I can not check the fixed value. Any help on node system?

There have been several posts on smoothed paths in the last month (and I’m sure many more before that), so I’d do a search of the forum. Here are three other things you might look at:

  1. iTween (free package) has a smoothed path and routines that place an object on at that path.
  2. SuperSplines (Asset store package) has been mentioned as a good splines package. No personal experience.
  3. You might take a look at this post: http://answers.unity3d.com/questions/392606/line-drawing-how-can-i-interpolate-between-points.html