Path Issue - Missing something fundamental

After getting Path compiled for 2.6 I’m unable to use it. I’m apparently missing something pretty basic…

I created a waypoint network and placed a cube at one of the waypoints. When I create the seeker seek.end is null which prevents pathing.

Would someone be willing to take a look at http://jdonavan.com/PathTest.zip and see what the heck I’m doing wrong?

The zip file appears to be missing a class that should be attached to the Control object. Obviously that’s not what’s causing your path problem, but it difficults reviewing the code. :slight_smile:

247033--8880--$missing_class_115.png

Your call to

transform.TransformPoint( new Vector3(614.0441f, 1.663695f, 471.831f) );

ends up returning the following point:

( 1764.4, 6.7, 1342.8 )

If you do

GoTo( new Vector3(614.0441f, 1.663695f, 471.831f) );

it’ll do both path finding and path following correctly.

I knew it was something stupid and basic I was doing. Thanks!