After getting Path compiled for 2.6 I’m unable to use it. I’m apparently missing something pretty basic…
I created a waypoint network and placed a cube at one of the waypoints. When I create the seeker seek.end is null which prevents pathing.
Would someone be willing to take a look at http://jdonavan.com/PathTest.zip and see what the heck I’m doing wrong?
Arges
January 8, 2010, 1:59pm
2
The zip file appears to be missing a class that should be attached to the Control object. Obviously that’s not what’s causing your path problem, but it difficults reviewing the code.
Arges
January 8, 2010, 2:09pm
3
Your call to
transform.TransformPoint( new Vector3(614.0441f, 1.663695f, 471.831f) );
ends up returning the following point:
( 1764.4, 6.7, 1342.8 )
If you do
GoTo( new Vector3(614.0441f, 1.663695f, 471.831f) );
it’ll do both path finding and path following correctly.
I knew it was something stupid and basic I was doing. Thanks!