Path Movement

I’m working on movement with squads and curious if anyone knows of some code / library which will allow for movement to use arcs/turns instead of being ragged. So for instance, if the player ordered the unit to turn around, the unit would ‘wheel’ or move in an arc to turn around.

Something like: http://screencast.com/t/HVg8iRd8

I’m sure there’s some vector match / tweening that could be used, how i’m not certain atm. Current thought is to have a weighted turning factor so that movement is constant but only so many degrees can be turned per second.

This http://www.arongranberg.com/unity/a-pathfinding/.
It’s a good path finding system that I used in my stealth game(s).

I got it figured, well at a VERY basic level :slight_smile: : http://pastie.org/4668834