Path to asset folder on iDevices?

I’m trying to load some data from a text file.

I’ve tried AppName.App/Assets and Application.dataPath, but neither seem to work.

Even tried Resources.Load, but can’t figure out how to make that work with StreamReader.

The assets get compressed into a single file.

You can use the Resources class and folder to retrieve specific assets.

Note: Those resources need to be in a folder named “Resources”

It doesn’t work with the StreamReader very well, however you can load it in as a TextAsset and then get it’s .text property.