Path Tracing causes crash after exactly 277 frames of recording

Hello community,

lately i’ve been experimenting with all kinds of light tracing sytems.

While recording a scene with path tracing and the intel open image denoiser OR nvidia optix denoiser, the unity editor is crashing after exactly 277 frames.

The RAM usage gets higher and higher while recording a scene.
The Usage on Start of Recording (first frames) is about 8GB. After 100 Frames its already at 30GB.
After 250 frames the needed RAM usage is already with about 64gb.
(Task-Manager results)
There is only one small object in my scene.

Is that normal?

It’s certainly not normal. Please add a bug report with a repro project (slim project if possible).