Hello,
What is correct way to create denoised images in edit mode in editor? (not in play mode, not in build)
I try rendering to RenderTexture with camera.Render() and then denoise image with
https://docs.unity3d.com/Packages/com.unity.rendering.denoising@1.0/manual/index.html#public-api
using Immediate API, but results are poor.
I have not found any working example how to use “Synchronous API using command buffers”
I’m not sure even if this is correct approach.
Thank You for any help.