Hi there,
after updating Unity from 2022.2.Alpha13 to 2022.2.Alpha16 all my meshes with skinned mesh renderers applied aren’t visible in the path traced scene anymore. The picture down there is from a brand new HDRP project with path tracing enabled.
Is this a bug or has something changed in the workflow I might have missed?
Thanks, for what it’s worth, it’s known on our side and the fix is in progress.
You can follow it here.
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@flippedBrain you can enable GPU skinning in player setting as a workaround.
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This is pretty neat, I’m looking forward to trying it out.
This workaround works perfectly! Thanks again!
I rendered a short video. The VR hands are showing up correctly now.
https://drive.google.com/file/d/1fEGr7BdfCpapmG4Y0aVpeLDRX6h7KYkv/view?usp=sharing
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