Path tracing / meshes with "skinned mesh renderer" stay invisible

Hi there,

after updating Unity from 2022.2.Alpha13 to 2022.2.Alpha16 all my meshes with skinned mesh renderers applied aren’t visible in the path traced scene anymore. The picture down there is from a brand new HDRP project with path tracing enabled.

Is this a bug or has something changed in the workflow I might have missed?

Thanks, for what it’s worth, it’s known on our side and the fix is in progress.
You can follow it here.

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Awesome! Thank you!

@flippedBrain you can enable GPU skinning in player setting as a workaround.

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This is pretty neat, I’m looking forward to trying it out.

This workaround works perfectly! Thanks again!

I rendered a short video. The VR hands are showing up correctly now.

https://drive.google.com/file/d/1fEGr7BdfCpapmG4Y0aVpeLDRX6h7KYkv/view?usp=sharing

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