PathCam v1.1 - Camera Path System

[RELEASED v1.1]

  • I will try to keep a log of all the updates in this location

[ABOUT]

PathCam is a new approach to move your camera through a scene automatically!

Tutorials : PathCam Tutorials

What PathCam offers:

  • Path Control System : this system is designed to fly your camera through the scene in any given pattern.
  • Tracked Path Control System : this system is designed to move your camera on a linear track and rotate towards objects along the way
  • Prefabs : there are a bunch of prefabs that are setup and ready to use!
  • Use PathCam to create cutscenes, level flythroughs, or anything else you would need it for!

I hope you enjoy PathCam and use it! I use it everyday now for my projects, whether it is fly throughs or in game footage.

Asset Store Link - http://u3d.as/4uW

Cool! Will keep an eye out on this!

Hi DrRocker87,

We have just downloaded PathCam, and must say its very good, and perfect for capturing flythroughs.

Just one question though.

Is there a way to remove the “Start Path” button from the UI once the cam has started traveling along that path?

Have done it like this, useful when capturing flythroughs as images.

bool hasBeenPressed = false;

void OnGUI()
{
if (!hasBeenPressed) {
if (GUI.Button (new Rect ((Screen.width / 2) - 125, (Screen.height/2) - 25, 250, 50), “Start Path”)) {
Animate ();
hasBeenPressed = true;
}
}
}

Credit goes here: How to remove a GUI element when button is pressed C# - Questions & Answers - Unity Discussions