Hello,
So far I’ve just been getting the transform.position of my turrets and sending the enemies to these locations. The problem is that enemies will not walk around one another to attack the turrets. I hoped the rigidbodies attached to the enemies might push around one another, but this doesn’t consistently work.
There are very few obstructions on the map, so all I really need is for the enemies to completely surround the turret, rather than bunching on top of one another.
Could someone recommend an asset (free), or suggest the logic for a simple solution? Thanks