Pathfinding by detecting location of a GameObject...

I want to implement an extremely basic pathfinding system by detecting where the destination object is: North, South, East, or West of the current enemy game object; by moving until the object reaches the player object. Is this possible? If yes, how can it be carried out? Is there a specific method?

I’m unsure as to how to start this :confused:

Thanks in advance! :smiley:

Try the A* pathfinding system. It’s easy to use, but you will need to do some scripting yourself. You can get it for free or buy it in the asset store.