Hi
I need to create a pathfinding algorithm for zombies to find a player.
i have had a look at A* pathfinding and it works in grids where as my game has ranomly placed objects and the zombie needs to find the quickest route to the player
One idea i had was to store the corners and edges, like nodes and the zombies will find a clear path to the node closest to the player
they will go from node to node.
Whats the best way to do this?
Thanks
Likdaboo