I’m looking forward to how awesome the new Path will be. A quick web design note, I couldn’t find the download link for like 5 minutes. I may be a bit dense but it would probably help to make it more obvious somehow. In my mind it just kinda blended with the header and I wasn’t looking there.
Just watched the first tutorial very impressive, I look forward to testing as soon as I can get enough of our project mapped from our previous pipeline to our Unity pipeline.
Nifty! I’d be real interested in knowing how you made the small bar at the top of the path browser. Is there a built-in way to make such bars, or are you “faking” it with a custom GUIStyle?
Was that a question or a statement? Path 1.0 only works on 2.5 and I haven’t had any reports of problems from people who have used it on their windows installs.
Can you please try downloading your UnityPackage Emil? Its getting corrupted by the unzipping process, the trick is to put package into folder, then zip said folder. Currently it unpacks as gobbledygook…for me at least-this has always been the case with unityPackages in my experience.
The video tutorial looks great, I’ve downloaded 1.0 and I’m trying to get stuck into it, but I’m having problems.
When I create a Waypoint in a WaypointNetwork, I can’t change the position of it - it keeps snapping all x, y and z values back to zero. I tried opening your demo project to see what I was doing wrong, but the same issue appears there. Is there something obvious I’m doing wrong or could this be a Unity 2.5 related bug?
Also - not really critical but I noticed that PathEditor keeps getting leaked in the editor.
EDIT: It works (as in you can move the waypoints) you just can’t edit the fields in the inspector. That would be useful but I guess it isn’t critical.