First of all I am going to show you an image of what I have in the moment
What happens is great, but only in this case, because the truck should ever be using the right lane, and not the shortest path.
I’m going to explain it with the following image
Has anybody of you done something like this before?
It is like beeing able to give Aron Granberg’s Unity3D A* implementation a restriction to just calculate certain routes.
Or maybe someone can think of a solution that uses another pathfinding algorithm like the simple node and edgebased Dijkstra algorithm? Or a combination of both?