Now I have some ideas on how to go about this, but I’m somewhat new, and know that they will only work 50% of the time. Does anyone have any advice for making RTS style pathfinding? As in, I want this thing to move from point a, to point b, but it cannot move in a straight line due to objects being in the way.
You could make the object cast a Raycast and if something is in it’s way you could make it rotate on the X-axis until it finds its way.
I’ve been thinking about this and wanted to do a script like this but I’ve been working on a Dynamic-Climbing Script.
That was about my idea also. The problem is that it could run into dead ends a lot, and it won’t be able to tell if the object is currently unreachable.
For now it’ll just have to keep looking. Until we figure out how to make it register where it’s been and where it hasn’t.
((P.S.): Do you have an MSN? If so, we could collaborate until we figure out how to make it recognize where it’s been etc.)
I just started using Aron Granberg’s beautiful and efficient scripts here:
http://www.arongranberg.com/unity/a-pathfinding/docs/get-started/
If you’re going to sell your game, I believe the license costs $100. Well worth it, imo. Easy to use if you read the well written docs.
What I was thinking was make one that’s good enough to satisfy someone’s needs but not kill their wallets, or break the bank. Something that’s good enough that we don’t have to pay for.
But thanks for letting us know! I’ll use this one until I can get a good version of ours going!
Until I can find an amazing (or at least competent) graphics designer, the most I’ll do with this game is play it against my friends.
Also Freeland, I have a hotmail account, but that’s the extent of it. (PM me if you want my email)
My e-mail is for some reason not accepting my password at the moment so I’ll get back to you on the e-mail thing…
Then you won’t need to pay anything right now. That would suit you perfectly, wouldn’t it?