I’m trying to use the navmesh to resolve my path finding but I’m having some trouble when I need to have multiple agents path to the same point. Whoever gets there first will stay there and the other agents will just get caught up on each other and start to form a line. I’d like them to try to path around each other as well, so they will all try to get as close as possible to the rally point and end up forming more of a circle around the rally point instead of a line.
At first, I tried having every agent keep checking the position of every other agent to see if one of the other agents was at this agent’s rally and then have this agent adjust its rally, But this is N squared and I also had a lot of issues getting it to work. I’m hoping there might be a better solution.