I have got this coroutine tried to pause it with a boolean but the lerping of the color doesn’t seem to stop.
IEnumerator LerpColor()
{
float progress = 0; //This float will serve as the 3rd parameter of the lerp function.
float increment = smoothness/duration; //The amount of change to apply.
while (progress < 1) {
gauntletBackground.GetComponent<SpriteRenderer> ().color = Color.Lerp (Color.black, Color.red, progress);
progress += increment;
yield return new WaitForSeconds (smoothness);
}
yield return true;
}