Hey!
Basicly, what i want to do is to pause a method when a gameobject (enemy) enters a collider of another gameobject (player). Any ideas how to do this?
This is the method that i want to pause, i have done some psuedo-code to make it easier for you to understand:
transform.position = Vector3.MoveTowards (transform.position, player.position, move);
if
{
//the gameobject tagged "enemy" triggers the box collider of gameobject tagged "player"
//Pause
//transform.position = Vector3.MoveTowards (transform.position, player.position, move)
//for 2 seconds
}
The first part would be something with TriggerOnEnter, which i might figure out, but for the pause part i am clueless, some kind of timer perhaps?
Thanks in advance.
Cheers!