How to pause the audio clip and continue the pasued audio clip?
You need to access the Audio Source and pause it.
i.e:
using UnityEngine;
public class Pause_Audio : MonoBehaviour {
public AudioSource aSource;
void Start()
{
}
Void Update()
{
if(Input.GetKeyDown(KeyCode.P))
{
aSource.Pause();
}
else if(Input.GetKeyDown(KeyCode.P) && !aSource.isPlaying)
{
aSource.Play();
}
}
}
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