Pause Audio Through AudioMixer

Hello

I have 2 version of a music loop so I am using the audio mixer to blend them depending on where someone is in a level, however there is a beginning to the song that I want to play before the looping music plays.

Is there a way to pause the looping music until the intro music is finished?

I managed to figure it out so I will post my solution until a better one is found.

Basically

    using UnityEngine;
    using System.Collections;
    using UnityEngine.Audio;

    public class ClassName: MonoBehaviour {
    	
    	public AudioSource introMusic;
    	public GameObject loopMusicGourp;
    	private AudioSource[] loopMusic;
    
    	[System.Serializable]
    	private class MusicProperties
    	{
    		public AudioMixerSnapshot snapShot;
    		public float timeStamp;
    		public float fadeInTime;
    		private bool hasPlayed;
    
    		public bool HasPlayed {
    			get {return hasPlayed; }
    			set { hasPlayed = value; }
    		}
    
    	}
    
    	void Awake () {
    		loopMusic = loopMusicGourp.GetComponents<AudioSource> ();
    	}
    
    	public IEnumerator Start() {
    		introMusic.Play ();
    
    		while (introMusic.isPlaying)
    			yield return new WaitForEndOfFrame();
    
    		foreach (AudioSource song in loopMusic)
    			song.Play ();
    	}
    
    	void Update () {
    		foreach (MusicProperties m in musicProperties) {
    			if (yourTimer > m.timeStamp &&  !m.HasPlayed) {
    				m.snapShot.TransitionTo m.fadeInTime);
    				m.HasPlayed = true;
    			}
    		}
    	}
    }

Hope this helps someone out there.

@ RandomDood thanks so much for sharing! This is very helpful